@article{11880, keywords = {Dance movement, Electronics engineering, Electronics industry, Game-based Learning, Higher learning, Intangible cultural heritages, Learning methods, Learning performance, Microsoft kinect, Quasi-experiments}, author = {Wang Yang and Liu Qingtang and He Haoyi and Yang Hairu and Yu Shufan and Le Huixiao and Yuan Yangyang}, title = {Personal Active Choreographer: Improving the Performance of the Tujia Hand-Waving Dance}, abstract = {The Tujia hand-waving dance is an important intangible cultural heritage that is in danger of being lost, and its protection is urgent. In this article, the dance movement learning method, game-based learning concept, and evaluation are integrated in the Personal Active Choreographer (PAC) system for hand-waving dance learning. In this research, the Microsoft Kinect 2.0 was used as a game-based device to recognize and capture the movement of the user. This study was aimed at using the PAC system to improve the learning performance of the hand-waving dance, which is intended to popularize and protect it. Based on a quasi-experiment involving 60 students (average age 21.03 years), the results showed that the participants who used the PAC approach demonstrated significantly better performance and higher learning satisfaction than those who used the traditional video-instructed approach.}, volume = {7}, number = {4}, pages = {15-25}, issn = {21622248 (ISSN)}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85048746757&doi=10.1109%2fMCE.2018.2797619&partnerID=40&md5=e5d3aaefea4d6c71f9e0c0a34a585fa0}, doi = {10.1109/MCE.2018.2797619}, note = {Publisher: Institute of Electrical and Electronics Engineers Inc.}, }