%0 Edited Book %K Computer circuits %K Cultural learning %K Design %K Educational game %K Educational games %K Human engineering %K Intangible cultural heritage %K Intangible cultural heritages %K Learning style %K Learning style %K Problem solving %K Rural children %K Virtual reality %K Wearable technology %I Springer Verlag %R 10.1007/978-3-319-94619-1_38 %T Designing educational games based on intangible cultural heritage for rural children: A case study on “logic huayao” %U https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049377716&doi=10.1007%2f978-3-319-94619-1_38&partnerID=40&md5=109c111559e918d4f13cb45da9575e5a %V 795 %1 AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, 2018 %@ 21945357 (ISSN); 9783319946184 (ISBN)