TY - CPAPER KW - Digital documentation KW - Embodied storytelling KW - Game-Based KW - Game-based knowledge acquisition KW - Hua er KW - Intangible cultural heritages KW - Knowledge acquisition KW - Online surveys KW - Performance KW - Public awareness KW - VR systems KW - Virtual reality KW - embodied storytelling KW - game-based knowledge acquisition KW - Intangible cultural heritage AU - Z. Liu AU - S. Yan AU - Y. Lu AU - Y. Zhao AB - Hua er, a type of traditional oral performance, is one of the national intangible cultural heritages (ICH) in China. Experts have been trying to enhance public s awareness of Hua er protection through digital documentation technology, but there s no efficacious means to attract interest and popularize knowledge yet. In this paper, we propose an interactive VR system engaging audiences to experience and understand the connotation of Hua er performance. Based on an online survey with the public and in-depth interviews with Hua er experts, we derive a set of design requirements for generating embodied storytelling and interactive experience in VR. Accordingly, we design "Hua er and the Youth"(HY) that integrates three methods (virtual avatar, participatory performance, and game-based knowledge acquisition) and conduct a between-subjects user study to compare HY with the Comparison system. The results suggest that our methods significantly improved audience s interactive experience, knowledge level and the awareness of ICH safeguarding. C2 - Conf Hum Fact Comput Syst Proc DO - 10.1145/3491101.3519761 N1 - Journal Abbreviation: Conf Hum Fact Comput Syst Proc N2 - Hua er, a type of traditional oral performance, is one of the national intangible cultural heritages (ICH) in China. Experts have been trying to enhance public s awareness of Hua er protection through digital documentation technology, but there s no efficacious means to attract interest and popularize knowledge yet. In this paper, we propose an interactive VR system engaging audiences to experience and understand the connotation of Hua er performance. Based on an online survey with the public and in-depth interviews with Hua er experts, we derive a set of design requirements for generating embodied storytelling and interactive experience in VR. Accordingly, we design "Hua er and the Youth"(HY) that integrates three methods (virtual avatar, participatory performance, and game-based knowledge acquisition) and conduct a between-subjects user study to compare HY with the Comparison system. The results suggest that our methods significantly improved audience s interactive experience, knowledge level and the awareness of ICH safeguarding. PB - Association for Computing Machinery SN - 9781450391566 (ISBN) TI - Generating Embodied Storytelling and Interactive Experience of China Intangible Cultural Heritage "Hua er" in Virtual Reality UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85129752381&doi=10.1145%2f3491101.3519761&partnerID=40&md5=9e0efdce34ed06db26d50963de7cbe35 ER -