TY - SER KW - AESS KW - Analog to digital conversion KW - Artificial intelligence KW - cultural heritage KW - Cultural heritages KW - Cultural institutions KW - Database systems KW - Digital archives KW - ECHI project KW - Education KW - Educational game KW - Ethnographic Multimedia Archives KW - High quality KW - Historic preservation KW - ICH card KW - Information System KW - Information systems KW - Learning systems KW - Local community KW - Motion capture KW - Motion data KW - Multimedia archives KW - UNESCO KW - Video material KW - Video recording KW - database KW - Digitization KW - Educational games KW - Folk dances KW - Motion capture AU - M.T. Artese AU - I. Gagliardi AB - In this article an initiative to preserve the Cypriot folk dance heritage is reported. The project aims to create a publicly accessible digital archive of folk dances that does not only include video recordings, commonly used to document dance performances. In addition to rare video material held by local cultural institutions, state-of-the-art motion capture technologies are utilized to record and archive high quality motion data of expert dancers performing these traditional dances. Apart from the goal of preserving this intangible cultural heritage by digitizing it, the project is interested in increasing the awareness of the local community to its dance heritage. To achieve this a 3D video game for children is developed to teach these folk dances to the younger generations. C1 - 4th International Conference on Cultural Heritage, EuroMed 2012 CY - Limassol DO - 10.1007/978-3-642-34234-9_71 LA - English N1 - Journal Abbreviation: Lect. Notes Comput. Sci. Pages: 683 Publication Title: Lect. Notes Comput. Sci. N2 - In this article an initiative to preserve the Cypriot folk dance heritage is reported. The project aims to create a publicly accessible digital archive of folk dances that does not only include video recordings, commonly used to document dance performances. In addition to rare video material held by local cultural institutions, state-of-the-art motion capture technologies are utilized to record and archive high quality motion data of expert dancers performing these traditional dances. Apart from the goal of preserving this intangible cultural heritage by digitizing it, the project is interested in increasing the awareness of the local community to its dance heritage. To achieve this a 3D video game for children is developed to teach these folk dances to the younger generations. PP - Limassol PY - 2012 SN - 03029743 (ISSN); 9783642342332 (ISBN) TI - Cataloging intangible cultural heritage on the web UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-84868020408&doi=10.1007%2f978-3-642-34234-9_71&partnerID=40&md5=2b42d6f875c7a50fe30aee041ea82650 VL - 7616 LNCS ER -