TY - CPAPER KW - Chinese culture KW - Computer science KW - Computers KW - Cultural awareness KW - Field investigation KW - Intangible cultural heritages KW - Interactive computer graphics KW - Interactive design KW - Interactive games KW - Interactive projection KW - Number of peoples KW - Qiang people KW - Western China KW - ancient myths and stories KW - cultural heritage KW - Tangible interaction AU - Rao Xu AU - Lingze Wu AU - Qin Wu AB - The Qiang is an ancient minority in western China. However, the number of people who can speak the Qiang language is decreasing due to a lack of written text. Although the protection of intangible cultural heritage has been widely discussed, there is still a dearth of interactive design for the Qiang people s language and culture. This research aims to determine the efficacy of tangible interactive games to encourage Qiang people s interest in learning the Qiang language and increase their cultural awareness. To better understand the current state and challenges of Qiang language and culture, we conducted a three-day field investigation in the Qiang villages. Based on the field study s key findings, we created "WhiteStone,"a tangible interactive projection device based on the heroic epic of Qiang. This poster examines the design opportunities for tangible interactive games to revitalize the Qiang language and culture. C2 - Spec. Interest Group Comput. Graph. Interact. Tech. Conf. Posters, SIGGRAPH DO - 10.1145/3450618.3469159 N1 - Journal Abbreviation: Spec. Interest Group Comput. Graph. Interact. Tech. Conf. Posters, SIGGRAPH N2 - The Qiang is an ancient minority in western China. However, the number of people who can speak the Qiang language is decreasing due to a lack of written text. Although the protection of intangible cultural heritage has been widely discussed, there is still a dearth of interactive design for the Qiang people s language and culture. This research aims to determine the efficacy of tangible interactive games to encourage Qiang people s interest in learning the Qiang language and increase their cultural awareness. To better understand the current state and challenges of Qiang language and culture, we conducted a three-day field investigation in the Qiang villages. Based on the field study s key findings, we created "WhiteStone,"a tangible interactive projection device based on the heroic epic of Qiang. This poster examines the design opportunities for tangible interactive games to revitalize the Qiang language and culture. PB - Association for Computing Machinery, Inc SN - 9781450383714 (ISBN) TI - WhiteStone: A Tangible interactive device for revitalizing Qiang language and culture UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85112728010&doi=10.1145%2f3450618.3469159&partnerID=40&md5=fd1351df9927fc48b7ae655fda84ea0c ER -