TY - CPAPER KW - Android (operating system) KW - Android smartphone KW - Application programs KW - Cultural heritages KW - Daily activity KW - Education computing KW - Hand held device KW - Information and Communication Technologies KW - Interactive education KW - Interactive games KW - Learning models KW - Learning systems AU - D. Febriansari AU - I.R.W. Atmojo AU - R. Ardiansyah AU - S. Januardy AB - Batik is one of the cultural heritages that have been established by UNESCO as a Cultural Heritage Humanity s Oral and Non-material (Masterpieces of the Oral and Intangible Heritage of Humanity) since October 2009. Art Batik is the art over the cloths to clothe the beginning only used by the family empires only. The advancement of science in the field of information and communication technology, especially the use of handheld devices Android smartphone has changed the perspective and lifestyle in carrying out daily activities. This impacted on the traditional arts activities. The less the interest of the public to learn or just know about the background of this application that combines the advancement of science in the field of technology to load content such as batik, especially in Ngawi Regency so that people can preserve it.. This application is made into a games interactive education format mockup use software Marvell and is designed to run on devices with operating systems Android and if the teacher want to explain with the students, the teachers can use STEAM learning model. C2 - J. Phys. Conf. Ser. DO - 10.1088/1742-6596/1842/1/012009 N1 - Issue: 1 Journal Abbreviation: J. Phys. Conf. Ser. N2 - Batik is one of the cultural heritages that have been established by UNESCO as a Cultural Heritage Humanity s Oral and Non-material (Masterpieces of the Oral and Intangible Heritage of Humanity) since October 2009. Art Batik is the art over the cloths to clothe the beginning only used by the family empires only. The advancement of science in the field of information and communication technology, especially the use of handheld devices Android smartphone has changed the perspective and lifestyle in carrying out daily activities. This impacted on the traditional arts activities. The less the interest of the public to learn or just know about the background of this application that combines the advancement of science in the field of technology to load content such as batik, especially in Ngawi Regency so that people can preserve it.. This application is made into a games interactive education format mockup use software Marvell and is designed to run on devices with operating systems Android and if the teacher want to explain with the students, the teachers can use STEAM learning model. PB - IOP Publishing Ltd SN - 17426588 (ISSN) TI - NgaBatik: Application Interactive Games to Learn about Design Batik Ngawi Based Android through the Application of STEAM Learning Model UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85103513206&doi=10.1088%2f1742-6596%2f1842%2f1%2f012009&partnerID=40&md5=da933377f00c1e46dfe531b775d34711 VL - 1842 ER -