01601nas a2200301 4500000000100000000000100001008004100002260000800043653002200051653001800073653002100091653001700112653002500129653001600154653003300170653002500203653001800228100002300246700002400269700002000293700002200313700002200335700002100357245014700378490000700525520075300532022001401285 2022 d cfeb10aAugmented reality10aCollaboration10aContent creation10aDigital book10aDigital storytelling10aEdutainment10aIntangible cultural heritage10aParticipatory design10aSerious games1 aAntonis Ntagiantas1 aMarkos Konstantakis1 aJohn Aliprantis1 aDimitris Manousos1 aLefteris Koumakis1 aGeorge Caridakis00aAn Augmented Reality Children s Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis0 v123 aAugmented reality (AR) provides excellent learning potential, especially in a school environment. Multiple students can share the virtual scene and interact with it using the mobile interface as a hand-held display in AR children s books. Students participation is an essential element of learning, and one of AR s greatest strengths is its ability to promote collaborative experiences. An augmented reality children s book edutainment through participatory content creation and promotion based on the pastoral life of Psiloritis has been recommended through this study, highlighting the features of AR to reveal educational values unique to AR and studying approaches for incorporating these characteristics into the typical education curriculum. a2076-3417