01367nas a2200301 4500000000100000000000100001008004100002260004000043653002500083653002300108653001400131653002500145653003100170653002200201653003300223653003400256653002500290653001000315100001300325700001700338700001000355700001700365700002000382245010300402856014800505520038700653020002501040 2020 d bAssociation for Computing Machinery10aCollaborative design10aDesign Methodology10aEducation10aEmbodied interaction10aHuman computer interaction10aHuman engineering10aIntangible cultural heritage10aIntangible cultural heritages10aqualitative analysis10aWebar1 aPeng Tan1 aDamian Hills1 aYi Ji1 aKaiping Feng1 aAssoc Machinery00aCase Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85090186836&doi=10.1145%2f3334480.3375199&partnerID=40&md5=f2282ce427171219f330c582e6d5bee43 aThis paper presents a case study using a WebAR-based application for learning intangible cultural heritage. This study highlights the embodied interaction perspective for assisted learning of intangible cultural heritage. A practice-based qualitative analysis contributed to the human-computer interaction and suggests further design methodologies for holistic collaborative design. a9781450368193 (ISBN)