01707nas a2200313 4500000000100000000000100001008004100002260004500043653001900088653001400107653002500121653002200146653003400168653003400202653003300236653002500269653001900294653002100313653001400334653002500348100001100373700001000384700001300394700001000407245010700417856014800524520069600672020002501368 2019 d bAssociation for Computing Machinery, Inc10aArts computing10aCantonese10aEmbodied interaction10aEmpirical studies10aIntangible cultural heritages10aInteractive computer graphics10aInteractive computer systems10aLearning experiences10aMaking process10aPhysical objects10aPorcelain10aTangible interaction1 aP. Tan1 aY. Ji1 aD. Hills1 aT. Fu00aBridging knowledge between craftsman and learner in chinese intangible cultural heritage through WebAR uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85078123343&doi=10.1145%2f3354918.3361900&partnerID=40&md5=28eaa26fc6cf9d8ff03287d16241007e3 aThe purpose of this paper is to explore new perspectives to learning Intangible Cultural Heritage (ICH) through embodied interaction with focus on learning and experience with traditional Cantonese Porcelain crafting. This research developed a WebAR application where various processes are presented through the tangible interaction of virtual porcelain represented by physical objects. The learner is able to directly interact with the plate that bridges the tangible materials and making processes of ICH utilizing WebAR. Empirical studies found that the WebAR and embodied interaction can enhance student s tangible learning experience to transfer knowledge between craftsman and student. a9781450369398 (ISBN)