01946nas a2200253 4500000000100000000000100001008004100002653002300043653001000066653001300076653002400089653001900113653001500132100001500147700001800162700001900180700002200199245009900221856015400320300001200474490000700486520117900493022002001672 d10aIndigenous studies10aSámi10agame jam10aintangible heritage10arevitalisation10avideogames1 aOuti Laiti1 aSabine Harrer1 aSatu Uusiautti1 aAnnakaisa Kultima00aSustaining intangible heritage through video game storytelling - the case of the Sami Game Jam uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85082950838&doi=10.1080%2f13527258.2020.1747103&partnerID=40&md5=6d90eae0ade5030f067ba217fa9dba6d a296-3110 v273 aThis article explores how game jams, a rapid collaborative game production format, can work to support the revitalisation of Indigenous self-narratives in the context of Sámi culture. The study focuses on the Sami Game Jam, an event designed and carried out in the Northern Finish Sámi community in Utsjoki, in February 2018. Using an ethnographic method including participatory observation, video interviews with Sámi participants, and textual video game analysis, the study first discusses the event design, and how the creation of Sámi themes and priorities created constraints for game design. The variety of themes selected for the jam reflects the diversity of concerns present in contemporary Sámi society, and the need to reflect them in media. Secondly, we address the process of collaborative game development to explore current Sámi experience in a dialogic, open-ended way. Finally, we discuss the games created during the game jam, and how their design translate Sámi themes into playable artefacts. Based on the findings, we conclude how game jamming as a cultural practice can be appropriated for the purpose of sustaining intangible cultural heritage. a13527258 (ISSN)