02604nas a2200217 4500000000100000008004100001653002100042653002200063653003000085653004100115653002600156100001500182700002000197700001300217700001400230245018300244856015000427490000700577520178200584022002002366 d10aLantern festival10aAugmented reality10ageneric learning outcomes10aIntangible cultural heritage tourism10atechnology acceptance1 aXin-Zhu Li1 aChun-Ching Chen1 aXin Kang1 aJian Kang00aResearch on Relevant Dimensions of Tourism Experience of Intangible Cultural Heritage Lantern Festival: Integrating Generic Learning Outcomes With the Technology Acceptance Model uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85138790047&doi=10.3389%2ffpsyg.2022.943277&partnerID=40&md5=683d9e663342f05261167e5b6152dc840 v133 aThe lantern exhibition at the Lantern Festival is an important traditional festival in Taiwan. Visitors play an important role in the promotion and sustainable development of intangible cultural heritage (ICH). In recent years, the involvement of digital technology in traditional lantern design and shows has contributed to the protection, inheritance, and promotion of ICH, there remains less research on using augmented reality (AR) with ICH tourism. In this study, AR is used for ICH lantern exhibition to discuss the learning experience in lantern tourism and the relationship between technology acceptance and satisfaction from the perspective of visitors, as well as evaluate what AR has on improving visitors’ awareness and learning experience. Then, primary variables of the technology acceptance model (TAM) are combined with generic learning outcomes (GLOs) to integrate ICH, education, and technology to expand TAM, building a new model to study the ICH learning experience. A questionnaire and observation are used. Respondents are visitors participating in the AR lantern exhibition in Taiwan, which is designed by the author. There is a total of 200 questionnaires collected in the end. The result shows that knowledge and understanding (KU), attitudes and values (AV), activity, behavior, and progression (ABP), and enjoyment, inspiration, and creativity (EIC) from GLOs have a positive effect on technology acceptance and actual use (AU). Therefore, visitors are satisfied with innovative and interesting technology learning experiences, enhancing learning interest and results. Besides, the interaction of the AR system improves visitors’ learning motivation, which shows the combination of AR technology with ICH tourism helps improve cultural awareness. a16641078 (ISSN)