01733nas a2200301 4500000000100000008004100001260004000042653001400082653002500096653001300121653001900134653002000153653003400173653002600207653001200233653002600245653001700271653001200288653002700300100001100327700001100338700001200349245016500361856014800526300001200674520072000686020002501406 d bAssociation for Computing Machinery10aAnimation10aDigital technologies10aDunhuang10aDunhuang mural10aDunhuang murals10aIntangible cultural heritages10aLiterature researches10aPyramid10aTraditional folk game10aVR animation10aPyramid10atraditional folk games1 aS. Zou1 aY. Cao1 aJ. Dong00aResearch on the Application of VR Animation Technology in Traditional Folk Game Demonstration Take the traditional game pyramid in Dunhuang fresco as an example uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85125854663&doi=10.1145%2f3488838.3488869&partnerID=40&md5=2c2533e8aead67b9b989bd71cbe9f2ee a180-1853 aAbstract: Traditional folk games are often rooted in time-honored local culture and customs. As intangible cultural heritages, many traditional folk games are of great significance to the study of national will and local customs and culture. With the development of VR digital technology, people s research on traditional folk games is no longer limited to local investigation and literature research. This paper will take the traditional game pyramid in Dunhuang fresco as an example to show the research advantage of VR animation technology on traditional folk games. In this way, we can think about the innovative utilization of VR animation technology on intangible cultural heritage and traditional folk games. a9781450384094 (ISBN)