01466nam a2200277 4500000000100000008004100001260001300042653002300055653001500078653002000093653002200113653003300135653003400168653002100202653001400223653002000237653001800257653002400275100001100299700001100310245010800321856015300429490001400582520055000596020004201146 d bSpringer10aEducational design10aEmployment10aForward designs10aHuman engineering10aIntangible cultural heritage10aIntangible cultural heritages10aLearning outcome10aTAM model10aUser experience10aUser research10aWearable technology1 aH. Cao1 aJ. Guo00aResearch on the user experience of educational app in the context of “intangible cultural heritage” uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85088741661&doi=10.1007%2f978-3-030-51828-8_61&partnerID=40&md5=f3a7a428994eeeb6e200120d464f67930 v1217 AISC3 aIn the new era, education as an important way to inherit intangible cultural heritage needs to be combined with APPs. In this context, this article studies the user experience of the handicraft education app by experiment. Experimental results show that user experience and user willingness affect learning outcomes. And through TAM model and user experience knowledge, the factors affecting user will and experience are discussed. It also puts forward design suggestions for a craft education app in the context of intangible cultural heritage. a21945357 (ISSN); 9783030518271 (ISBN)