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Resumen

While games and the cultures that have sprung up around them are diverse and vastly different from each other, most exhibitions dealing with them are based on a limited understanding of games that relies on symbolic brands on one hand and on the centrality of playable experiences on the other. This bias is potentially replicated by heritage institution collections starting to define how games become cultural heritage. While games research has shown that games are firmly nestled in a participatory grassroots culture, these kinds of perspectives are curiously lacking in exhibitions. By connecting previous work on critical and intangible heritage with game studies literature, this paper emphasises the importance of various productive communities for game heritage. The concepts of intangible and critical heritage suggest that the inclusion of players and communities into the game heritage process could offer a more diverse heritage discourse. But participatory practices in collector run museums tend to produce game heritage which is implicitly working towards the same kind of one-sided understanding of games that has been criticised heavily in game studies. The critical expertise of museum professionals is needed in order to start incorporating the varicoloured practices of communities into our understanding of game heritage.

Volumen
27
Número
3
Número de páginas
268-280
Publisher: Routledge
Numero ISSN
13527258 (ISSN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85084082105&doi=10.1080%2f13527258.2020.1752772&partnerID=40&md5=747e36d957e4a7868b19e3e3c1fadecf
DOI
10.1080/13527258.2020.1752772
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