Building a Gamified System for Caputring MOOC Related Data: Smart City Learning Community as its Most Precious Source of Intangible Cultural Heritage. 175-182. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/Culture.and.Computing.2015.45
. (2015). Ma-Thi, C., Tabia, K., Lagrue, S., Le-Thanh, H., Bui-The, D., & Nguyen-Thanh, T. (2017). Annotating movement phrases in Vietnamese folk dance videos (Vol. 10351 LNCS). En (Vol. 10351 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-60045-1_1
Li, Z., & Xie, L. (2023). A Probe into the Mutual Enhancement between Tertiary Education of Art and Intangible Cultural Heritage in China: A Case Study of Xiamen Bead Embroidery Course by Xiamen Academy of Arts and Design, Fuzhou University. Sustainability, 15. https://doi.org/10.3390/su15086469
Pozzi, F., Antonaci, A., Dagnino, F. M., Ott, M., & Tavella, M. (2014). A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. 2, 782-788. Lisbon: SciTePress. https://doi.org/10.5220/0004873507820788
Paginación
- Página anterior ‹‹
- Página 3