%0 Conference Paper %K Augmented reality %K Augmented reality %K Cultural heritages %K Cultural learning %K Dance movement %K Detecting technology %K Future generations %K Gaming technology %K heritage %K Knowledge management %K Knowledge transfer %K Learning opportunity %K Motion detecting Technologies %K Motion sensing %K Museum Technologie %K museums %K Prerecorded video %K Serious Gaming %K Serious gaming %K Social interactions %K Spoken words %K Video contents %K Video reproduction %C Rochester, NY %D 2012 %G English %P 57—+ %R 10.1109/IGIC.2012.6329834 %T Creating Tangible Cultural Learning Opportunities for Indigenous Dance with Motion Detecting Technologies %U https://www.scopus.com/inward/record.uri?eid=2-s2.0-84869386509&doi=10.1109%2fIGIC.2012.6329834&partnerID=40&md5=75fc122d8cd2e86b424030f06a655ffb %2 Int. IEEE Consum. Electron. Soc. - Games Innov. Conf., IGiC %@ 9781467313575 (ISBN)