TY - CPAPER KW - Collaborative activities KW - Computer graphics KW - Digital devices KW - Historic preservation KW - Intangible cultural heritage KW - Intangible cultural heritages KW - Knowledge management KW - Knowledge sharing KW - Knowledge-sharing KW - Live streaming KW - Media streaming KW - Multimedia systems KW - Social media KW - Social networking (online) KW - User interfaces AU - Zhicong Lu AB - Live streaming has recently gained worldwide popularity, due to the affordable digital video devices, high-speed Internet access, and social media. While video games and other entertainment content attract a broad audience to live streaming, it has become an important channel for sharing a variety of non-entertainment content, such as civil content, knowledge sharing, and even promoting traditional cultural practices. However, little research has explored the practices and challenges of the vibrant communities of these streamers who share knowledge or showcase cultural practices through live streams, and few tools have been designed and developed to support their needs for engaging viewers and communicate with viewers more efficiently. The goal of my research is to better understand the practices of these streamers and their communities, and to design tools to better support knowledge sharing and cultural heritage preservation through live streaming. C2 - UIST Adjun. - Adjun. Publ. Annu. ACM Symp. User Interface Softw. Technol. DO - 10.1145/3332167.3356879 N1 - Journal Abbreviation: UIST Adjun. - Adjun. Publ. Annu. ACM Symp. User Interface Softw. Technol. N2 - Live streaming has recently gained worldwide popularity, due to the affordable digital video devices, high-speed Internet access, and social media. While video games and other entertainment content attract a broad audience to live streaming, it has become an important channel for sharing a variety of non-entertainment content, such as civil content, knowledge sharing, and even promoting traditional cultural practices. However, little research has explored the practices and challenges of the vibrant communities of these streamers who share knowledge or showcase cultural practices through live streams, and few tools have been designed and developed to support their needs for engaging viewers and communicate with viewers more efficiently. The goal of my research is to better understand the practices of these streamers and their communities, and to design tools to better support knowledge sharing and cultural heritage preservation through live streaming. PB - Association for Computing Machinery, Inc SN - 9781450368179 (ISBN) SP - 162 EP - 165 TI - Improving Viewer Engagement and Communication Efficiency within Non-Entertainment Live Streaming UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85074858311&doi=10.1145%2f3332167.3356879&partnerID=40&md5=2a1d781ffa113adce84f889a33c1706d ER -