TY - CPAPER KW - Animation KW - Binary sequences KW - Encoding (symbols) KW - Geometric distortion KW - Geometry compression KW - Geometry encoder KW - Image processing KW - Imaging systems KW - Interactive broadcasting KW - Key technologies KW - Level quantization KW - Maximum error KW - Moving objects KW - Multiple cameras KW - Real-world KW - Run-length encoding KW - Temporal redundancy KW - Three dimensional KW - Time varying systems KW - Time-Varying-Meshes KW - Time-varying mesh KW - Topology AU - Seung-Ryong Han AU - Toshihiko Yamasaki AU - Kiyoharu Aizawa AU - IEEE AB - Time-varying meshes (TVM) is a new 3-D scene representation which are generated from multiple cameras. It captures highly detailed shape and texture as well as movement of real-world moving objects. Compression is a key technology for supporting TVM applications such as education, interactive broadcasting, and intangible heritage archiving. Previous works focused on compression of 3-D animation that has the same topology throughout the entire sequences. Unfortunately, the topology of TVMs change with time which makes it difficult to compress TVMs. In this paper, we propose a geometry encoder for TVMs. The encoder finds spatial and temporal redundancy by coarse and fine level quantization. Thereafter, vertex information is converted into binary sequences. And then, the binary sequences are encoded using run-length encoding (RLE). Experimental results show that vertices of TVMs which require 96 bits per vertex (bpv) are compressed to 1.9-15.4 bpv while maintaining a small geometric distortion ranging from 0.7 × 10 -4 to 1.3 × 10 -3 \%of the maximum error. C2 - Proc. Int. Conf. Image Process. ICIP DO - 10.1109/ICIP.2008.4711937 N1 - Journal Abbreviation: Proc. Int. Conf. Image Process. ICIP N2 - Time-varying meshes (TVM) is a new 3-D scene representation which are generated from multiple cameras. It captures highly detailed shape and texture as well as movement of real-world moving objects. Compression is a key technology for supporting TVM applications such as education, interactive broadcasting, and intangible heritage archiving. Previous works focused on compression of 3-D animation that has the same topology throughout the entire sequences. Unfortunately, the topology of TVMs change with time which makes it difficult to compress TVMs. In this paper, we propose a geometry encoder for TVMs. The encoder finds spatial and temporal redundancy by coarse and fine level quantization. Thereafter, vertex information is converted into binary sequences. And then, the binary sequences are encoded using run-length encoding (RLE). Experimental results show that vertices of TVMs which require 96 bits per vertex (bpv) are compressed to 1.9-15.4 bpv while maintaining a small geometric distortion ranging from 0.7 × 10 -4 to 1.3 × 10 -3 \%of the maximum error. SN - 15224880 (ISSN); 1424417643 (ISBN); 9781424417643 (ISBN) SP - 1045 EP - 1048 TI - Geometry compression for time-varying meshes using coarse and fine levels of quantization and run-length encoding UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-69949120956&doi=10.1109%2fICIP.2008.4711937&partnerID=40&md5=756616e7fac6e090cae3156c2cf4fc0b ER -