TY - CPAPER KW - Intangible cultural heritage KW - Intangible cultural heritages KW - Design KW - museums KW - Human engineering KW - Digital tabletops KW - Indigenous heritage KW - Tangibles KW - Value sensitive design AU - Reese Muntean AU - Alissa Antle AU - Brendan Matkin AU - Kate Hennessy AU - Susan Rowley AU - Jordan Wilson AB - In this paper, we highlight possibilities for designing intangible cultural values into interactions with technologies in heritage spaces. We do this specifically through the design of ¿elew′kw - Belongings, an interactive tangible table installed in a cultural heritage museum. The tabletop was collaboratively designed to communicate complex and narrative information and values about Musqueam culture. Rather than focusing only on content and interface design, we wanted visitors to also experience Musqueam values through their interactions with the system. We describe our value-sensitive design process, present five interdependent design goals, discuss the design strategies that enabled us to meet these goals, and evaluate our approach through a user study. From our design process and evaluation we offer recommendations for designing values into interactions more generally and for tangible interactions specifically in ways that support visitors experience and understanding of specific cultural values through technology. DO - 10.1145/3025453.3025908 LA - English N1 - Journal Abbreviation: Conf Hum Fact Comput Syst Proc N2 - In this paper, we highlight possibilities for designing intangible cultural values into interactions with technologies in heritage spaces. We do this specifically through the design of ¿elew′kw - Belongings, an interactive tangible table installed in a cultural heritage museum. The tabletop was collaboratively designed to communicate complex and narrative information and values about Musqueam culture. Rather than focusing only on content and interface design, we wanted visitors to also experience Musqueam values through their interactions with the system. We describe our value-sensitive design process, present five interdependent design goals, discuss the design strategies that enabled us to meet these goals, and evaluate our approach through a user study. From our design process and evaluation we offer recommendations for designing values into interactions more generally and for tangible interactions specifically in ways that support visitors experience and understanding of specific cultural values through technology. PB - Association for Computing Machinery PY - 2017 SN - 9781450346559 (ISBN) SP - 6062 EP - 6074 TI - Designing Cultural Values into Interaction UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85044846478&doi=10.1145%2f3025453.3025908&partnerID=40&md5=85fd03049d8cb44af56d037ace81c801 VL - 2017-May ER -