TY - CPAPER KW - Curricula KW - Design specification KW - Digital technologies KW - Embodied interaction KW - Experiential learning KW - High demand KW - Immersive virtual reality KW - Intangible cultural heritage KW - Intangible cultural heritages KW - Learning experiences KW - Learning systems KW - Systematic designs KW - Systematic research KW - Virtual reality AU - Y. Ji AU - S. Zhong AU - B. Zhang AU - C. Sean AB - With the development of digital technology, intangible cultural heritage (ICH) enthusiasts have an increasingly high demand for the learning experience of intangible cultural heritage. The appearance of intangible cultural heritage experience courses meets the demand of intangible cultural heritage enthusiasts for experiential learning to a certain extent, which plays a positive role in promoting the protection and inheritance of intangible cultural heritage. However, there is no systematic research and design specification on how to convey the intangible cultural heritage knowledge and value in experiential courses, which leads to learners emphasis on the experiential process and lack of cognition of the content of intangible cultural heritage itself. In this research, learners will build personalized knowledge system for intangible cultural heritage based on embodied interaction. Immersive virtual reality will be applied in the classroom as a teaching tool to enable learners to do embodied creation practice. Through practice and qualitative analysis, it has been proved that this method deepens learners cognition of intangible cultural heritage and learners can complete high-quality artworks. C2 - ACM Int. Conf. Proc. Ser. DO - 10.1145/3490355.3490373 LA - English N1 - Journal Abbreviation: ACM Int. Conf. Proc. Ser. N2 - With the development of digital technology, intangible cultural heritage (ICH) enthusiasts have an increasingly high demand for the learning experience of intangible cultural heritage. The appearance of intangible cultural heritage experience courses meets the demand of intangible cultural heritage enthusiasts for experiential learning to a certain extent, which plays a positive role in promoting the protection and inheritance of intangible cultural heritage. However, there is no systematic research and design specification on how to convey the intangible cultural heritage knowledge and value in experiential courses, which leads to learners emphasis on the experiential process and lack of cognition of the content of intangible cultural heritage itself. In this research, learners will build personalized knowledge system for intangible cultural heritage based on embodied interaction. Immersive virtual reality will be applied in the classroom as a teaching tool to enable learners to do embodied creation practice. Through practice and qualitative analysis, it has been proved that this method deepens learners cognition of intangible cultural heritage and learners can complete high-quality artworks. PB - Association for Computing Machinery PY - 2021 SN - 9781450386951 (ISBN) SP - 133 EP - 138 TI - Constructing Embodied Interaction of Intangible Cultural Heritage Course through Immersive Virtual Reality UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85124703110&doi=10.1145%2f3490355.3490373&partnerID=40&md5=56aaff61a2785ce0ccaba2303f122f9e ER -