TY - JOUR KW - MDA (Mechanics KW - Dynamics KW - Aesthetics) KW - constructive interaction KW - cultural heritage KW - cultural heritage professionals KW - design thinking KW - evaluation KW - field playtesting KW - field study KW - field visits KW - local communities KW - mobile location-based games KW - User experience AU - Panayiotis Koutsabasis AU - Konstantinos Partheniadis AU - Anna Gardeli AU - Panagiotis Vogiatzidakis AU - Vasiliki Nikolakopoulou AU - Pavlos Chatzigrigoriou AU - Spyros Vosinakis AU - Despina Filippidou AB - The design of location-based games (LBGs) for cultural heritage should ensure the active participation and contribution of local communities and heritage professionals to achieve contextual relevance, importance, and content validity. This paper presents an approach and methods of the participatory and co-design of LBGs that promote awareness and learning about the intangible cultural heritage of craftsmanship and artisanal technology throughout a long-term project from sensitization to implementation. Following the design thinking process, we outline the participatory methods (and reflect on results and lessons learnt) of involving cultural heritage professionals, local communities, and visitors (users) of museums and cultural settlements, mainly: field visits, design workshops, field playtesting, and field studies. We discuss issues of participatory design that we experienced throughout the project such as participant centrality and representativeness, producing tangible output from meetings, co-creation of content via playtesting, and implications from the pandemic. This work contributes a case of participatory and co-design of LBGs for cultural heritage that is characterized by longevity and engagement throughout the design process for three LBGs of a museum network in different cultural sites. BT - Multimodal Technologies And Interaction DA - may DO - 10.3390/mti6050036 M1 - 5 N2 - The design of location-based games (LBGs) for cultural heritage should ensure the active participation and contribution of local communities and heritage professionals to achieve contextual relevance, importance, and content validity. This paper presents an approach and methods of the participatory and co-design of LBGs that promote awareness and learning about the intangible cultural heritage of craftsmanship and artisanal technology throughout a long-term project from sensitization to implementation. Following the design thinking process, we outline the participatory methods (and reflect on results and lessons learnt) of involving cultural heritage professionals, local communities, and visitors (users) of museums and cultural settlements, mainly: field visits, design workshops, field playtesting, and field studies. We discuss issues of participatory design that we experienced throughout the project such as participant centrality and representativeness, producing tangible output from meetings, co-creation of content via playtesting, and implications from the pandemic. This work contributes a case of participatory and co-design of LBGs for cultural heritage that is characterized by longevity and engagement throughout the design process for three LBGs of a museum network in different cultural sites. PY - 2022 T2 - Multimodal Technologies And Interaction TI - Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities VL - 6 SN - 2414-4088 ER -