TY - CPAPER KW - Analysis and modelling KW - Computer Vision KW - Contemporary musics KW - High level semantics KW - Historic preservation KW - Intangible cultural heritage KW - Intangible cultural heritages KW - Knowledge management KW - Knowledge transfer KW - Learning procedures KW - Multisensory KW - Multisensory Capturing and Analysis KW - Semantic Media Interpretation KW - Semantics KW - Sensorimotor learning KW - Sustainable development KW - Technology transfer KW - Transmission and Preservation AU - Kosmas Dimitropoulos AU - Sotiris Manitsaris AU - Filareti Tsalakanidou AU - Spiros Nikolopoulos AU - Bruce Denby AU - Samer Al Kork AU - Lise Crevier-Buchman AU - Claire Pillot-Loiseau AU - Martine Adda-Decker AU - Stephane Dupont AU - Joelle Tilmanne AU - Michela Ott AU - Marilena Alivizatou AU - Erdal Yilmaz AU - Leontios Hadjileontiadis AU - Vassilios Charisis AU - Olivier Deroo AU - Athanasios Manitsaris AU - Ioannis Kompatsiaris AU - Nikos Grammalidis AB - Ports are a key part of cultural identity, and it is necessary to preserve them as important intangible Cultural Heritage, especially the human motion techniques specific to individual sports. In this paper we present a method for extracting 3D athlete motion from video broadcast sources, providing an important tool for preserving the heritage represented by these movements. Broadcast videos include camera motion, multiple player interaction, occlusions and noise, presenting significant challenges to solve the reconstruction. The approach requires initial definition of some key-frames and setting of 2D keypoints in those frames manually. Thereafter an automatic process estimates the poses and positions of the players in the key-frames, and in the frames between key-frames, taking into account collisions with the environment and human kinematic constraints. Initial results are extremely promising and this data could be used to analyze the sport s evolution over time, or even to generate animations for interactive applications. C1 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) C2 - VISAPP - Proc. Int. Conf. Comput. Vis. Theory Appl. CY - Lisbon DO - 10.1007/978-3-319-13695-0 LA - English N1 - Journal Abbreviation: Lect. Notes Comput. Sci. Pages: 58 Publication Title: Lect. Notes Comput. Sci. N2 - Ports are a key part of cultural identity, and it is necessary to preserve them as important intangible Cultural Heritage, especially the human motion techniques specific to individual sports. In this paper we present a method for extracting 3D athlete motion from video broadcast sources, providing an important tool for preserving the heritage represented by these movements. Broadcast videos include camera motion, multiple player interaction, occlusions and noise, presenting significant challenges to solve the reconstruction. The approach requires initial definition of some key-frames and setting of 2D keypoints in those frames manually. Thereafter an automatic process estimates the poses and positions of the players in the key-frames, and in the frames between key-frames, taking into account collisions with the environment and human kinematic constraints. Initial results are extremely promising and this data could be used to analyze the sport s evolution over time, or even to generate animations for interactive applications. PB - Springer Verlag PP - Lisbon PY - 2014 SN - 03029743 (ISSN) SP - 773 EP - 781 TI - Capturing the intangible: An introduction to the i-treasures project UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-84911883403&doi=10.1007%2f978-3-319-13695-0&partnerID=40&md5=7c8e92b649c01dedbc1a75ba128f1c80 VL - 2 ER -