TY - CPAPER KW - Intangible cultural heritages KW - Virtual reality KW - Traditional cultures KW - Visualization KW - Information age KW - Animation KW - Han dynasty KW - Chinese traditional culture KW - Electronic information KW - frame-by-frame animation KW - Material cultures KW - Ming Dynasty KW - Motion pictures KW - Shadow play AU - M. Ning AU - P. Yue AU - Z. Leilei AB - Shadow play is a 2D animation with AE and animation as the main content and PS and AI as the auxiliary. The style of this short film tells the rise and fall and development of shadow play art against the background of the Qing Dynasty, the Ming Dynasty and the founding of new China. The inspiration of the short film comes from the intangible cultural heritage at the beginning. Shadow play art is gradually ignored by people in the 21st century, calling on people to protect our intangible cultural heritage. Shadow play has been produced in the Western Han Dynasty, but with today s society into the information age, people spend most of their time on electronic information products, lack of attention to China s non-material culture, making shadow play art once again to decline. The original intention of this animation is to appeal to people to feel the real world, pay attention to our traditional culture, and consciously protect our material culture and intangible culture. DO - 10.1109/ICVRV51359.2020.00105 LA - English N1 - Journal Abbreviation: Proc. - Int. Conf. Virtual Real. Vis., ICVRV N2 - Shadow play is a 2D animation with AE and animation as the main content and PS and AI as the auxiliary. The style of this short film tells the rise and fall and development of shadow play art against the background of the Qing Dynasty, the Ming Dynasty and the founding of new China. The inspiration of the short film comes from the intangible cultural heritage at the beginning. Shadow play art is gradually ignored by people in the 21st century, calling on people to protect our intangible cultural heritage. Shadow play has been produced in the Western Han Dynasty, but with today s society into the information age, people spend most of their time on electronic information products, lack of attention to China s non-material culture, making shadow play art once again to decline. The original intention of this animation is to appeal to people to feel the real world, pay attention to our traditional culture, and consciously protect our material culture and intangible culture. PB - Institute of Electrical and Electronics Engineers Inc. PY - 2020 SN - 9780738142524 (ISBN) SP - 367 EP - 368 TI - Shadow play UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111471094&doi=10.1109%2fICVRV51359.2020.00105&partnerID=40&md5=0fcf78edfac345223f844af6a57c7b0c ER -