TY - JOUR KW - Aesthetic preference KW - Chinese operas KW - Intangible cultural heritages KW - Intention to use KW - Learn+ KW - Music KW - New media KW - Perceived ease-of-use KW - Perceived usefulness KW - Technology acceptance model KW - Virtual reality KW - Virtual reality technology AU - Yu-Peng Jiang AU - Chen Su AU - Xin-Can Li AB - Traditional opera, vital to China’s intangible cultural heritage (ICH), is grappling with low dissemination efficiency and an inability to meet evolving aesthetic preferences in the era of new media. We combined virtual reality (VR) technology with traditional Chinese opera (TCO) to allow users to learn about this musical art form through an immersive experience and facilitate its digital diffusion. To verify this approach’s effectiveness, this research involved the construction of a hypothetical model based on the technology acceptance model (TAM), then surveys were administered to 340 participants and data were analyzed using SPSS26 and AMOS27. The results indicate that perceived visual design positively impacted perceived usefulness (PU), self- efficacy and personal innovativeness had significantly positive impacts on perceived ease of use (PEOU). Moreover, perceived playfulness exerted a noticeable impact on PU, PEOU, and intention to use (ITU), PU and PEOU indirectly influenced ITU through attitude. Our findings provide theoretical support for predicting public acceptance of learning about TCO through VR and insight into the transmission of other ICH items through VR. DO - 10.1080/10447318.2024.2327180 N1 - Type: Article N2 - Traditional opera, vital to China’s intangible cultural heritage (ICH), is grappling with low dissemination efficiency and an inability to meet evolving aesthetic preferences in the era of new media. We combined virtual reality (VR) technology with traditional Chinese opera (TCO) to allow users to learn about this musical art form through an immersive experience and facilitate its digital diffusion. To verify this approach’s effectiveness, this research involved the construction of a hypothetical model based on the technology acceptance model (TAM), then surveys were administered to 340 participants and data were analyzed using SPSS26 and AMOS27. The results indicate that perceived visual design positively impacted perceived usefulness (PU), self- efficacy and personal innovativeness had significantly positive impacts on perceived ease of use (PEOU). Moreover, perceived playfulness exerted a noticeable impact on PU, PEOU, and intention to use (ITU), PU and PEOU indirectly influenced ITU through attitude. Our findings provide theoretical support for predicting public acceptance of learning about TCO through VR and insight into the transmission of other ICH items through VR. TI - Virtual Reality Technology for the Digital Dissemination of Traditional Chinese Opera Culture UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85188460995&doi=10.1080%2f10447318.2024.2327180&partnerID=40&md5=485828c05027f2846d16dd883afa726b ER -