TY - JOUR KW - Behavioral research KW - Behaviour intentions KW - Cultural heritage conservation KW - Cultural heritage preservation KW - Historic preservation KW - Intangible cultural heritages KW - Response model KW - Serious games KW - Stimulus-organism-response model KW - Technology acceptance model KW - Technology acceptance model model KW - User behaviors AU - Yiqun Bai AU - Shan Wu AU - Ren Liu AU - Feiyu Zheng AB - Intangible Cultural Heritage (ICH) represents a major component of the global cultural heritage. It is confronted with challenges in its preservation and transmission. Unlike tangible cultural heritage, which has seen extensive research through serious games, ICH has not received similar attention. Despite the prevalent application of serious games in previous research on cultural heritage conservation, the focus has primarily been on ICH. However, their importance has been largely ignored in the scholarly investigation of ICH preservation. We propose a theoretical model that combines the Stimulus-Organism-Response (SOR) framework with the Technology Acceptance Model (TAM), with a survey of 551 gamers utilized for data collection. Our results indicate that the three stimuli of serious games (enjoyment, cultural identity, and aesthetic quality) significantly impact user perceptions. Furthermore, these perceptions (i.e., perceived usefulness, ease of use, entertainment, and empathy) all positively influence user behavioral intentions. This research increases the understanding of user engagement with serious games for ICH and offers valuable insights for designers and stakeholders in the development of these educational tools. DO - 10.1080/10447318.2024.2357912 N1 - Type: Article N2 - Intangible Cultural Heritage (ICH) represents a major component of the global cultural heritage. It is confronted with challenges in its preservation and transmission. Unlike tangible cultural heritage, which has seen extensive research through serious games, ICH has not received similar attention. Despite the prevalent application of serious games in previous research on cultural heritage conservation, the focus has primarily been on ICH. However, their importance has been largely ignored in the scholarly investigation of ICH preservation. We propose a theoretical model that combines the Stimulus-Organism-Response (SOR) framework with the Technology Acceptance Model (TAM), with a survey of 551 gamers utilized for data collection. Our results indicate that the three stimuli of serious games (enjoyment, cultural identity, and aesthetic quality) significantly impact user perceptions. Furthermore, these perceptions (i.e., perceived usefulness, ease of use, entertainment, and empathy) all positively influence user behavioral intentions. This research increases the understanding of user engagement with serious games for ICH and offers valuable insights for designers and stakeholders in the development of these educational tools. TI - Understanding Users’ Behavior Intention of Serious Games for Intangible Cultural Heritage Based on the Stimulus-Organism-Response Model UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85194760827&doi=10.1080%2f10447318.2024.2357912&partnerID=40&md5=51bd829fd35d6ee88a256f185875c906 ER -