TY - CPAPER KW - Age groups KW - Amusement space KW - Artificial intelligence KW - Charm+ KW - Degree of interaction KW - Different ages KW - Innovative design KW - Intangible cultural heritages KW - Protection and inheritance KW - Space design KW - Space use KW - amusement space KW - Artificial intelligence KW - Innovative design KW - Intangible cultural heritage KW - Protection and inheritance AU - Xiaoli Yu AU - Wei Shan AU - Hao Ding AU - Ben Li AU - IEEE AB - In order to better protect and inherit intangible cultural heritage, show the charm of intangible cultural heritage, promote the integration between intangible cultural heritage and life to maximize the value of intangible cultural heritage. This thesis applies artificial intelligence design to the design of intangible cultural heritage amusement space, uses scientific and technological means to fully display some intangible cultural heritage projects which can set up different degrees of interaction and increase the participation of different age groups. The combination of artificial intelligence, intangible cultural heritage and amusement space can form a new type of space. In the process of experiencing the amusement space, different groups of people can get more understanding of intangible cultural heritage, especially the awareness on the protection and inheritance of intangible cultural heritage for children and adolescents. It is essential to enlarge the vivosphere of intangible cultural heritage and enhance the sustained vitality of intangible cultural heritage. C2 - Proc. - Int. Conf. Intell. Des., ICID DO - 10.1109/ICID54526.2021.00047 N1 - Journal Abbreviation: Proc. - Int. Conf. Intell. Des., ICID N2 - In order to better protect and inherit intangible cultural heritage, show the charm of intangible cultural heritage, promote the integration between intangible cultural heritage and life to maximize the value of intangible cultural heritage. This thesis applies artificial intelligence design to the design of intangible cultural heritage amusement space, uses scientific and technological means to fully display some intangible cultural heritage projects which can set up different degrees of interaction and increase the participation of different age groups. The combination of artificial intelligence, intangible cultural heritage and amusement space can form a new type of space. In the process of experiencing the amusement space, different groups of people can get more understanding of intangible cultural heritage, especially the awareness on the protection and inheritance of intangible cultural heritage for children and adolescents. It is essential to enlarge the vivosphere of intangible cultural heritage and enhance the sustained vitality of intangible cultural heritage. PB - Institute of Electrical and Electronics Engineers Inc. SN - 9781665420655 (ISBN) SP - 203 EP - 207 TI - Research on Intangible Cultural Heritage Amusement Space Design from the Perspective of Artificial Intelligence UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85126453440&doi=10.1109%2fICID54526.2021.00047&partnerID=40&md5=c8bd3bd39dac5f2a2541194989a7832d ER -