TY - JOUR KW - archaeogaming KW - Built heritage KW - Digital archaeology KW - Digital heritage KW - Intangible cultural heritage AU - A. Reinhard AB - Software is an architectural outcome of human labor which today houses the collective creative output of billions of people. Video games are a subset of software; they enable users to create their own built environments within a digital framework which can be shared with others for enjoyment, but these are later subject to abandonment and destruction. These digital constructions in synthetic, ephemeral spaces provide a unique challenge to archaeologists: how to document, preserve, and analyze archaeological evidence of human occupation of digital spaces, especially when that period of occupation can last mere minutes and can vanish from the digital landscape without a trace. DO - 10.1558/jca.19934 M1 - 2 N1 - Publisher: Equinox Publishing Ltd N2 - Software is an architectural outcome of human labor which today houses the collective creative output of billions of people. Video games are a subset of software; they enable users to create their own built environments within a digital framework which can be shared with others for enjoyment, but these are later subject to abandonment and destruction. These digital constructions in synthetic, ephemeral spaces provide a unique challenge to archaeologists: how to document, preserve, and analyze archaeological evidence of human occupation of digital spaces, especially when that period of occupation can last mere minutes and can vanish from the digital landscape without a trace. SP - 299 EP - 324 TI - Rapid Archaeology of Human Constructions Within Interactive Digital Built Environments: A Preliminary Assessment UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85131732782&doi=10.1558%2fjca.19934&partnerID=40&md5=2a3516eadb590bcfa77da264b2de9d01 VL - 8 SN - 20513429 (ISSN) ER -