TY - JOUR KW - Bi-directional analysis KW - Convolution KW - Cultural heritages KW - Deep learning KW - Intangible cultural heritage KW - Intangible cultural heritages KW - Learning systems KW - Long short-term memory KW - Low-cost sensors KW - machine learning KW - Monitoring capabilities KW - Motion Primitives Classification KW - Motion analysis KW - Motion primitives KW - Processing layer KW - Serious Game KW - Serious games KW - Visual information KW - dance AU - Nikolaos Bakalos AU - Ioannis Rallis AU - Nikolaos Doulamis AU - Anastasios Doulamis AU - Athanasios Voulodimos AU - Vassilios Vescoukis AB - Serious games are receiving increasing attention in the field of cultural heritage (CH) applications. A special field of CH and education is intangible cultural heritage and particularly dance. Machine learning (ML) tools are necessary elements for the success of a serious game platform since they introduce intelligence in processing and analysis of users interactivity. ML provides intelligent scoring and monitoring capabilities of the user s progress in a serious game platform. In this article, we introduce a deep learning model for motion primitive classification. The model combines a convolutional processing layer with a bidirectional analysis module. This way, RGB information is efficiently handled by the hierarchies of convolutions, while the bidirectional properties of a long short term memory (LSTM) model are retained. The resulting convolutionally enhanced bidirectional LSTM (CEBi-LSTM) architecture is less sensitive to skeleton errors, occurring using low-cost sensors, such as Kinect, while simultaneously handling the high amount of detail when using RGB visual information. DO - 10.1109/MCG.2020.2985035 M1 - 4 N1 - Publisher: IEEE Computer Society N2 - Serious games are receiving increasing attention in the field of cultural heritage (CH) applications. A special field of CH and education is intangible cultural heritage and particularly dance. Machine learning (ML) tools are necessary elements for the success of a serious game platform since they introduce intelligence in processing and analysis of users interactivity. ML provides intelligent scoring and monitoring capabilities of the user s progress in a serious game platform. In this article, we introduce a deep learning model for motion primitive classification. The model combines a convolutional processing layer with a bidirectional analysis module. This way, RGB information is efficiently handled by the hierarchies of convolutions, while the bidirectional properties of a long short term memory (LSTM) model are retained. The resulting convolutionally enhanced bidirectional LSTM (CEBi-LSTM) architecture is less sensitive to skeleton errors, occurring using low-cost sensors, such as Kinect, while simultaneously handling the high amount of detail when using RGB visual information. SP - 26 EP - 38 TI - Motion Primitives Classification Using Deep Learning Models for Serious Game Platforms UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85084052185&doi=10.1109%2fMCG.2020.2985035&partnerID=40&md5=b5bfb5879e8524910a8ae112d1fe5daf VL - 40 SN - 02721716 (ISSN) ER -