01956nas a2200373 4500000000100000008004100001260004500042653001400087653001100101653001800112653002500130653003300155653003400188653002300222653003400245653002800279653001600307653002000323653001700343653002300360653001900383653002000402653003200422653001700454653002300471100001000494700001100504700001100515700001100526245012500537856014800662520074700810020002501557 d bAssociation for Computing Machinery, Inc10aCreatives10aDesign10aDesign method10aGestures recognition10aIntangible cultural heritage10aIntangible cultural heritages10aInteraction design10aInteractive computer graphics10aInteractive performance10aPerformance10aPerforming arts10astorytelling10aInteraction design10aVR performance10aVirtual reality10aVirtual reality performance10astorytelling10aInteraction design1 aY. Lu1 aZ. Liu1 aX. Yan1 aS. Yan00a"flower and the Youth": Virtual Narrative and Creative Methods of Oral Performance in China Intangible Cultural Heritage uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85123799532&doi=10.1145%2f3478514.3487623&partnerID=40&md5=14f8d022ed29cccde4c275336407429d3 aThe intangible cultural heritage of China contains many different forms of performing arts, of which oral performance is an important branch. "Hua er"is the most popular folk performance sung in the Hui ethnic area of Ningxia. Based on technology of virtual reality (VR) and gesture recognition, our work proposes three design methods: interactive performance narrative, metaphorical elements and embodied cognition, applied to the VR performance, "Flower and the Youth". VR can provide audience with a more immersed experience that contributes to the transmission and dissemination of non-heritage performing arts. Our work provides universal design approaches to the creation of content for future intangible cultural heritage performances. a9781450390750 (ISBN)