02005nas a2200325 4500000000100000000000100001008004100002260004000043653003300083653003400116653001100150653001200161653002200173653002200195653002400217653001400241653002700255100001800282700001700300700001900317700001800336700001700354700001800371245004700389856014800436300001400584490001300598520104300611020002501654 2017 d bAssociation for Computing Machinery10aIntangible cultural heritage10aIntangible cultural heritages10aDesign10amuseums10aHuman engineering10aDigital tabletops10aIndigenous heritage10aTangibles10aValue sensitive design1 aReese Muntean1 aAlissa Antle1 aBrendan Matkin1 aKate Hennessy1 aSusan Rowley1 aJordan Wilson00aDesigning Cultural Values into Interaction uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85044846478&doi=10.1145%2f3025453.3025908&partnerID=40&md5=85fd03049d8cb44af56d037ace81c801 a6062-60740 v2017-May3 aIn this paper, we highlight possibilities for designing intangible cultural values into interactions with technologies in heritage spaces. We do this specifically through the design of ¿elew′kw - Belongings, an interactive tangible table installed in a cultural heritage museum. The tabletop was collaboratively designed to communicate complex and narrative information and values about Musqueam culture. Rather than focusing only on content and interface design, we wanted visitors to also experience Musqueam values through their interactions with the system. We describe our value-sensitive design process, present five interdependent design goals, discuss the design strategies that enabled us to meet these goals, and evaluate our approach through a user study. From our design process and evaluation we offer recommendations for designing values into interactions more generally and for tangible interactions specifically in ways that support visitors experience and understanding of specific cultural values through technology. a9781450346559 (ISBN)