02101nas a2200337 4500000000100000000000100001008004100002260005900043653003400102653001800136653001800154653002000172653003900192653001500231653003600246653002100282653002700303653002900330653002200359100002200381700002000403700002200423700002500445700002600470700001700496245004600513856016100559300001200720520100600732020002501738 2015 d bInstitute of Electrical and Electronics Engineers Inc.10aIntangible cultural heritages10aSerious games10aSerious Games10aSoftware design10aIntangible cultural heritage (ICH)10aInnovation10aCollaborative research projects10aGame development10aGame-like applications10aMulti-disciplinary teams10aSpecific learning1 aFrancesca Dagnino1 aFrancesca Pozzi1 aNikos Grammalidis1 aKosmas Dimitropoulos1 aFilareti Tsalakanidou1 aErdal Yilmaz00aDesigning Serious Games for ICH Education uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84965183049&doi=10.1109%2fDigitalHeritage.2015.7419581&partnerID=40&md5=9e14805eb87720e1bb836c585dbf8603 a615-6183 aThe paper presents the experience matured in the i-Treasures project, in which 3D game-like applications were designed and developed with the aim of providing innovative tools for Intangible Cultural Heritage (ICH) education. The decision to develop Serious Games grounded on the specific learning needs linked to the nature of the ICH considered (dances, craftsmanship, singing expressions, etc.) and to the benefits that the research in Games Based Learning has pointed out regarding the use of games with educational purposes. In the paper, the i-Treasures game-like applications are described, with particular attention to the design and developmental process that was carried out with the involvement of a multidisciplinary team. In the game development, a huge effort was put into making the most of the benefits of games; these aspects will be discussed and highlighted. The difficulties met will be discussed as well, so as to provide a clear idea about the process and the issues encountered. a9781509000487 (ISBN)