01755nas a2200229 4500000000100000000000100001000000100002008004100003653002400044653001400068653001700082653002900099653002300128100001700151700001500168245009800183856014700281300001100428490000600439520106000445022002001505 2021 d10aintangible heritage10aImmersion10aRe-enactment10aMobile Augmented Reality10aPoints of Interest1 aD. Gheorghiu1 aL. Ștefan00aImmersing into the Past: An augmented Reality Method to Link Tangible and Intangible Heritage uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85099119476&doi=10.37710%2fPLURAL.V8I2_9&partnerID=40&md5=be0b7277d2dc4235222559af27089186 a91-1020 v83 aThe current IT and digital technologies such as Mobile Augmented Reality (MAR) enable the overlap of digital and real world information in relation with a topic, in an engaging and efficient manner, and therefore can be used to store intangible heritage and to study it in the context as well. The current paper refers to such an augmentation of cultural information, performed at the Kallatis site, whose ruins, at present mostly covered by the modern town, do not offer sufficient information on the complexity of the Greek civilization. The implementation of a MAR application consisted in defining several points of interest of the important local archaeologic discoveries, which can trigger, for the visitors using our application, an augmentation of the historical site with images and videos. With the current research work, the authors propose and demonstrate that a mobile MAR application can constitute a modern method for providing visitors with an immersive and holistic experience for understanding the local material and intangible heritage. a23451262 (ISSN)