01959nas a2200241 4500000000100000000000100001008004100002653001300043653002200056653001000078653001700088653001800105653001300123653001900136653003100155653002000186100001400206700001200220245008100232856014300313490000700456520125400463 2024 d10abuilding10acultural heritage10alaser10aPreservation10aresearch work10asoftware10aSustainability10athree-dimensional modeling10aVirtual reality1 aAli Ibiş1 aNeşe y00aAugmented Reality and Wearable Technology for Cultural Heritage Preservation uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85194231636&doi=10.3390%2fsu16104007&partnerID=40&md5=bb72d39885cd541f9bc9eb589c07918d0 v163 aThe main goal of this study is to provide a more interactive experience with AR technology and wearable devices compared to traditional preservation methods in order to protect, promote, and transfer cultural heritage to future generations. It aims to evaluate the usability of the developed AR application with SUS and WARUS analyses. During the research process, similar studies were conducted, street texture and historical buildings were examined, 3D models were created with terrestrial laser scanning, and an AR application was developed with the Unity3D program and presented for user evaluation. The findings of this research show that users can access historical and cultural information interactively, and that presenting historical places interactively contributes to conservation efforts by allowing users to gain more in-depth information. In the discussion section of this paper, the opportunities and limitations offered by AR technology and the wearable device through the ARKON application are discussed in a sustainable way in terms of usability. According to the research results, while usability analyses showed that user satisfaction was high, no significant difference was observed according to gender in the similar age group.