01582nas a2200169 4500000000100000008004100001260002300042100002800065700002800093700002900121700002100150245009700171856006200268300001200330520104800342020002201390 2022 d bEdiciones OCTAEDRO1 aDaniel Camuñas García1 aBegoña Serrano Arnáez1 aMaría Cambil Hernández1 aJuan Cruz Campos00aAlgunas características clave de los videojuegos comerciales para la educación patrimonial uhttps://dialnet.unirioja.es/servlet/extart?codigo=8671290 a201-2093 aThe use of video games for heritage education presents one of the greatest opportunities to engage people in the knowledge of cultural assets and values. However, not all video games have the ability to effectively convey heritage values. This chapter reviews the use of serious and commercial video games in the communication of cultural heritage in order to adequately frame and identify the characteristics for the selection and evaluation of video games in the field of heritage education. As main results, three key characteristics thatvideo games should have for their use in heritage education stand out: to encourage play through immersive mechanisms; to satisfy psychological needs and, therefore, affect the players’ well-being through intrinsicmotivation; and to represent from a geometric or semantic point of view the tangible or intangible heritage and its interactions. The conclusions help to frame and identify the characteristics for the selection, evaluation and design of video games in the context of heritage education. a978-84-19506-73-3