01773nas a2200349 4500000000100000000000100001000000100002008004100003260000800044653001400052653002500066653002800091653001800119653002000137653003400157653002700191653001600218653002500234653004000259100002000299700001800319700001700337700001700354700001700371700001200388245006000400856014600460300001200606490000700618520077800625022002001403 2015 d cmay10aAnimation10aAutomatic extraction10aAutomatic segmentations10aData handling10aData processing10aIntangible cultural heritages10aModeling and animation10aShadow play10aShadow puppet figure10aThree dimensional computer graphics1 aXiao-fang Huang1 aShou-qian Sun1 aKe-jun Zhang1 aTian-ning Xu1 aJian-feng Wu1 aBin Zhu00aA method of shadow puppet figure modeling and animation uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84942010634&doi=10.1631%2fFITEE.1400351&partnerID=40&md5=5c1be3b0e91f32657a6be25313e64351 a367-3790 v163 aTo promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary, spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm. a20959184 (ISSN)