01633nas a2200277 4500000000100000008004100001260001200042653003400054653002200088653003100110653002100141653003200162653001500194653001700209653002800226653002500254653002000279653002700299653001700326100001500343700001300358245012400371856016400495300001200659520068400671 2023 d c2023///10aIntangible cultural heritages10aAugmented reality10aHuman computer interaction10aLearning systems10aCultural Heritage Education10aE-learning10aE - learning10aApplication development10aHeuristic evaluation10aMobile Learning10aMobile-learning system10aUser testing1 aXin-Zhu Li1 aXin Kang00aIntangible Cultural Heritage Based Augmented Reality Mobile Learning: Application Development and Heuristics Evaluation uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85163343473&doi=10.1109%2fECTIDAMTNCON57770.2023.10139422&partnerID=40&md5=76fbcd49348abd4fdccd87897d10677e a26-30, 3 aThe popularity of Mobile has led to the rapid development of mobile learning. Especially for applications in Intangible Cultural Heritage education, many mobile learning systems have been produced. However, few systems have been evaluated for usability. In this paper, we evaluated the Intangible Cultural Heritage Based Augmented Reality Mobile Learning Application developed, using heuristic evaluation conducted by five evaluators to examine 10 heuristics. The results show that the minimalist design is more accessible for users. Finally, we have the system for our users' testing. They all think that this system can increase their knowledge of Intangible Cultural Heritage.