01982nas a2200337 4500000000100000000000100001008004100002260005900043653003400102653002000136653002500156653001800181653002000199653001400219653001600233653003200249653002700281653002900308653002200337653001700359653002000376653001600396100001200412700001100424700001400435245001600449856015400465300001200619520098800631020002501619 2020 d bInstitute of Electrical and Electronics Engineers Inc.10aIntangible cultural heritages10aVirtual reality10aTraditional cultures10aVisualization10aInformation age10aAnimation10aHan dynasty10aChinese traditional culture10aElectronic information10aframe-by-frame animation10aMaterial cultures10aMing Dynasty10aMotion pictures10aShadow play1 aM. Ning1 aP. Yue1 aZ. Leilei00aShadow play uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85111471094&doi=10.1109%2fICVRV51359.2020.00105&partnerID=40&md5=0fcf78edfac345223f844af6a57c7b0c a367-3683 aShadow play is a 2D animation with AE and animation as the main content and PS and AI as the auxiliary. The style of this short film tells the rise and fall and development of shadow play art against the background of the Qing Dynasty, the Ming Dynasty and the founding of new China. The inspiration of the short film comes from the intangible cultural heritage at the beginning. Shadow play art is gradually ignored by people in the 21st century, calling on people to protect our intangible cultural heritage. Shadow play has been produced in the Western Han Dynasty, but with today s society into the information age, people spend most of their time on electronic information products, lack of attention to China s non-material culture, making shadow play art once again to decline. The original intention of this animation is to appeal to people to feel the real world, pay attention to our traditional culture, and consciously protect our material culture and intangible culture. a9780738142524 (ISBN)