01726nas a2200241 4500000000100000000000100001008004100002653002200043653002000065653002400085653002000109653001700129100001900146700001700165700001300182700001300195700001500208245012600223856015200349490000700501520095600508022002001464 2022 d10acultural heritage10aVirtual reality10aintangible heritage10aUser experience10a3D modelling1 aL.T. De Paolis1 aS. Chiarello1 aC. Gatto1 aS. Liaci1 aV. De Luca00aVirtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85137672875&doi=10.1016%2fj.daach.2022.e00238&partnerID=40&md5=4fc7829043d3435f103d330775b59a900 v273 aThis paper concerns the development of an immersive VR application for the enhancement of an inaccessible old Castle in Corsano, a small village in Salento - Italy. Starting from the 3D reconstruction of the building, the project allowed the development of an interaction system aimed at providing the user with the historical information about the Castle. These contents come from the analysis of the tangible cultural heritage (such as the architectural elements, the furniture, the decorative motifs of the castle, and their evolution through the centuries), but also from the collection of intangible heritage, such as reminiscences on folk customs and traditions related to the context of the castle. Moreover, in order to evaluate the user experience of the developed application, some tests were carried out on a heterogeneous sample of users, obtaining positive feedback on the degree of immersiveness and sense of presence of the application. a22120548 (ISSN)