01820nas a2200325 4500000000100000000000100001008004100002260002600043653003400069653003300103653001600136653002300152653002500175653001600200653001600216653002200232653003500254653001600289653002000305653002100325100001400346700001600360700001400376245009800390856015100488300001200639490000600651520079500657020004201452 2018 d bIEEE Computer Society10aIntangible cultural heritages10aIntangible cultural heritage10aGame theory10aComputation theory10aApplication programs10aAbstracting10aAbstraction10aAbstraction Level10aComputer programming languages10aMeta-Gaming10aNash equilibria10aNash Equilibrium1 aSicong Ma1 aHongji Yang1 aMeiyu Shi00aUtilising Abstration Techniques and Gaming Theory for Developing Intangible Cultural Heritage uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85055579498&doi=10.1109%2fCOMPSAC.2018.10331&partnerID=40&md5=fe705a8ae8f35e2d03f880698c568166 a750-7550 v23 aRaising the level of abstraction is to improve the ability to understand the world and then to help with computing. This paper proposes the new value of intangible cultural heritage to compute game rate on abstraction level and to instantiate and infer the other values with the same concrete information and game rate. The proposed approach is to formulate element and standard, enabling system automation to integrate and verify the flow of abstraction level. Furthermore, on the abstraction level, the game theory computes the game rate. Finally, based on instantiation rules, the abstract conception and game rate can be7 into other values in the intangible cultural heritage area. Depending on abstraction techniques, it will present the feasibility and effectiveness of this approach. a07303157 (ISSN); 9781538626665 (ISBN)