01713nas a2200229 4500000000100000008004100001653001700042653002200059653002400081653002000105653002000125100001900145700001700164700001300181700001300194700001500207245012600222856015200348490000700500520095600507022002001463 d10a3D modelling10acultural heritage10aintangible heritage10aUser experience10aVirtual reality1 aL.T. De Paolis1 aS. Chiarello1 aC. Gatto1 aS. Liaci1 aV. De Luca00aVirtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85137672875&doi=10.1016%2fj.daach.2022.e00238&partnerID=40&md5=4fc7829043d3435f103d330775b59a900 v273 aThis paper concerns the development of an immersive VR application for the enhancement of an inaccessible old Castle in Corsano, a small village in Salento - Italy. Starting from the 3D reconstruction of the building, the project allowed the development of an interaction system aimed at providing the user with the historical information about the Castle. These contents come from the analysis of the tangible cultural heritage (such as the architectural elements, the furniture, the decorative motifs of the castle, and their evolution through the centuries), but also from the collection of intangible heritage, such as reminiscences on folk customs and traditions related to the context of the castle. Moreover, in order to evaluate the user experience of the developed application, some tests were carried out on a heterogeneous sample of users, obtaining positive feedback on the degree of immersiveness and sense of presence of the application. a22120548 (ISSN)