02793nas a2200385 4500000000100000000000100001008004100002260006800043653003400111653002200145653004000167653002400207653002100231653002500252653007000277653002700347653002200374653001800396653001900414653002800433653002900461653002200490653003200512653003800544100002200582700002200604700002200626700002200648700002300670700001400693245017500707856015200882520134801034020002502382 2018 d c2018///bInstitute of Electrical and Electronics Engineers Inc.10aIntangible cultural heritages10aAugmented reality10aNatural language processing systems10aMobile applications10aMobile computing10aMultimedia materials10aUnited Nations educational , Scientific and Cultural Organization10aAugmented reality (AR)10aEducational tools10aExpert System10aExpert systems10aInteractive Application10aInteractive applications10aLearning progress10aNatural language processing10aNatural language processing (NLP)1 aA. Medina-Carrion1 aP. Arias-Espinoza1 aV. Robles-Bykbaev1 aY. Robles-Bykbaev1 aF. Pesantez-Aviles1 aJ. Ortega00aAn interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Cañari and Inca cultures in the Ecuadorian context uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85060682692&doi=10.1109%2fCACIDI.2018.8584190&partnerID=40&md5=4aeadd0ab4f97564d3b14d96e199e05a3 aAccording to the United Nations Educational, Scientific and Cultural Organization (UNESCO), due of the rapidity of cultural change, safeguarding the world's tangible and intangible cultural heritage has become an increasingly complex and multidimensional undertaking. Therefore, it is fundamental for the children and youth of today to learn the culture, values, and traditions that define their identity as well as the identity of their nation. For these reasons in this paper, we present an interactive app aimed at supporting both teaching and rescuing the heritage of Cañari and Inca indigenous cultures. Our mobile app can be used at children's home or during the guided visits of one of the most important museums in Ecuador: the Pumapungo Museum. Likewise, the app can identify QR codes to show multimedia material to children, contains several 3D objects that are presented using Augmented Reality (AR), and incorporates a Natural Language Processing (NLP) module to determine the children's learning progress. In this line, it is important mentioning that children use the app to create small »stories» about the learned concepts. The app was tested in real guided visits in the museum with 30 children from three different schools (low and middle -income), and the results show high levels of interest in the contents and the app. a9781538654477 (ISBN)