01981nas a2200145 4500000000100000008004100001260001200042100002000054700001800074245011200092300001200204490000700216520159800223020001401821 2021 d c2021///1 aYong-taek Jeong1 aYoon Gab-Geun00aAn Analysis on the Exhibition and Presentation of Intangible Cultural Properties in Korean Traditional Play a61-70, 0 v263 aBackground Intangible cultural assets have been recognized as intangible historical values, and their importance should be continued through succession and preservation. In this study, the exhibition of intangible cultural assets in the field of state-designated traditional play was studied as an example.Methods For this study, the theoretical consideration looked at intangible cultural assets, and the analysis method was classified into exhibition media and media complexity through the characteristics of traditional games and prior research on exhibition production of intangible cultural assets. Among the intangible cultural assets designated by the state, the intangible cultural assets were selected as Gwangju Chilseokgo Fighting Nori, Andong Chajeon Nori, Beopseongpo Danoje, Gizisi Juldari, and Gangneung Danoje.Result The analysis of the five cases showed that the exhibition production was different depending on the opening of the exhibition hall. The older the exhibition hall was opened, the more it was composed of a single medium, mainly panels, general images, and general models, and the recently built exhibition hall used a combination of special images, operating models and information systems.Conclusion The traditional play intangible cultural heritage exhibition hall is actively utilizing various media and high-tech media to communicate with visitors. In the future, the newly established exhibition hall of traditional play intangible cultural assets will require deep consideration on how to direct various exhibition media to suit the exhibition environment. a2233-9205