01994nas a2200229 4500000000100000008004100001653004400042653005400086653001600140653001900156653002000175100001400195700001800209700001800227700001500245700001700260245004900277856015000326490000600476520126200482022002001744 d10aIntangible heritage and popular culture10aintangible heritage virtual reconstruction method10areal tennis10asport heritage10aVirtual reality1 aR. Gaugne1 aJ.-B. Barreau1 aP. Duc-Martin1 aE. Esnault1 aV. Gouranton00aSport heritage in VR: Real tennis case study uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85138104718&doi=10.3389%2ffrvir.2022.922415&partnerID=40&md5=ed6657b0eadacbc9ae645dfb7746eb740 v33 aTraditional Sports and Games (TSG) are as varied as human cultures. Preserving knowledge of these practices is essential as they are an expression of intangible cultural heritage as emphasized by UNESCO (General Conference of United Nations Educational, Scientific and Cultural Organization, at its 25th session, 1989). With the increasing development of virtual reconstructions in the domain of Cultural Heritage, and thank to advances in the production and 3D animation of virtual humans, interactive simulations and experiences of these activities have emerged to preserve this intangible heritage. We propose a methodological approach to design an immersive reconstitution of a TSG in Virtual Reality, with a formalization of the elements involved in such a reconstitution and we illustrate this approach with the example of real tennis. Real tennis is a racket sport that has been played for centuries and is considered the ancestor of tennis. It was a very popular sport in Europe during the Renaissance period, practiced by every layer of the society. It is still practiced today in few courts in world, especially in France, United Kingdom, Australia and USA. It has been listed in the Inventory of Intangible Cultural Heritage in France since 2012. a26734192 (ISSN)