01670nas a2200313 4500000000100000008004100001260001200042653003400054653001900088653001600107653001800123653001600141653002000157653002300177653002300200653001100223653002100234653002400255653002500279653002500304100001600329700001800345700001800363700001500381245008800396490001000484520084800494020001401342 2022 d c2022///10aIntangible cultural heritages10aArts computing10aEdutainment10aVisualization10aMartial art10aAction matching10aAutomatic matching10aInteractive system10aKinect10aUsers' interests10aVirtual martial art10aVirtual martial arts10aVisualization system1 aYuqing Zeng1 aCao Mingliang1 aZhang Haoyang1 aZhong Yong00aAn Automatic Matching Interactive and Visualization System for Virtual Martial Arts0 v120833 aAn automatic matching interactive and visualization system for virtual martial arts is proposed in this paper. The system is developed to improve the user's interest in the intangible cultural heritage of martial arts. Four basic actions in Wing Chun are designed as an example. The body joint coordinate information retrieval is employed to estimate the matching degree between the player's and template actions. We visualize the user's hand movement data according to the speed. The results of user study show that the system is helpful for the beginner to understand martial arts, and it also attracts the user's curiosity and indirectly improves the user's interest in martial arts. Moreover, the system is relatively comfortable in usability, because the movement is captured by the Kinect, which has little restraints on the user's body. a0277-786X