02097nas a2200349 4500000000100000008004100001260005900042653002200101653002200123653002300145653002500168653002700193653002600220653003300246653003400279653001900313653001800332653001800350653003100368653001800399653002400417100001200441700001200453700001900465700001600484700000900500245006400509856015500573300001000728520098400738020002501722 d bInstitute of Electrical and Electronics Engineers Inc.10aCharacter designs10acultural heritage10aCultural heritages10aGame design document10aGame interface designs10aHistoric preservation10aIntangible cultural heritage10aIntangible cultural heritages10aLow fidelities10aSerious games10aSerious games10aTangible cultural heritage10aTesting phase10aYounger generations1 aWan Isa1 aNor Zin1 aFadhilah Rosdi1 aHafiz Sarim1 aIEEE00aSerious Game Design for Terengganu Brassware Craft Heritage uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85081067920&doi=10.1109%2fGAME47560.2019.8980774&partnerID=40&md5=14183e3a03fb51558802fdd51420ec02 a13-173 aSerious games are increasingly used in various fields such as cultural heritage. The Terengganu brassware craft is becoming extinct due to several factors such as lack of interest from the younger generation and lack of apprentice. The use of serious games in cultural heritage is significant to attract and engage the younger generation to preserve and conserve the cultural heritage. In order to develop an effective serious game, a good design is required. This study focused on the design phase to develop a serious game for Terengganu brassware craft cultural heritage. There are several activities involved in designing this game including the preparation of game design document, level design, character design and game interface design. The outcome of this design is a low fidelity prototype - a storyboard using sketching technique. The testing phase would be carried out on the low fidelity prototype to ensure that the design meets the requirements of the target user. a9781728139449 (ISBN)