01656nas a2200313 4500000000100000008004100001260005900042653001400101653002500115653002000140653002500160653001400185653002200199653003300221653003400254653002200288653002000310653002200330653002300352653002300375100001300398700001000411700001400421245009100435856015300526300001200679520062600691020002501317 d bInstitute of Electrical and Electronics Engineers Inc.10aCantonese10aComputer programming10aCreative design10aCreative programming10aCreatives10aForeign countries10aIntangible cultural heritage10aIntangible cultural heritages10aProgramming tools10aTeaching module10aTeaching practice10aTeaching practices10aVisual programming1 aTan Peng1 aYi Ji1 aYuqing Xu00aRethinking of Intangible Cultural Heritage Teaching with Creative Programming in China uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85126212078&doi=10.1109%2fMIPR51284.2021.00056&partnerID=40&md5=484207ec4de7e3fab9d849d1d6387b3f a299-3023 aCreative programming lias become a mature mode of innovation in foreign countries, It provides a new way of intangible cultural heritage teaching. This paper will explore the application of visual programming tool (Scratch) in the teaching of intangible cultural heritage (Cantonese Porcelain) from three teaching modules. The research shows that this integrated teaching method can effectively stimulate participant s interest and creative thinking in learning of intangible cultural heritage, and provide a new way of thinking and practical reference for the current innovative teaching of intangible cultural heritage. a9781665418652 (ISBN)