02099nas a2200349 4500000000100000008004100001653002100042653002500063653003700088653001500125653001500140653001500155653001500170653001700185653001300202653003400215653002300249653001900272653002400291653003400315653001200349100001300361700001000374700001200384700001200396700001000408245014900418856015300567300001200720490001500732520100200747 d10aChild educations10aChildren s education10aDigital gamification interaction10aE-learning10aEmbroidery10aEmployment10aexperience10aGamification10aheritage10aIntangible cultural heritages10aInteractive design10aProduct design10aProduct interaction10aPsychological characteristics10aWeaving1 aY. Zhang1 aS. Xu1 aX. Wang1 aT. Yang1 aF. He00aResearch on the Interactive Design of Children s Educational Products of Weaving and Embroidering under Intangible Cultural Heritage Perspective uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85178511969&doi=10.1007%2f978-3-031-48060-7_29&partnerID=40&md5=3ead4063bcb896e7cf2bbf10a7b78a79 a382-3910 v14060 LNCS3 aThe development of weaving and embroidery intangible cultural heritage handicraft industry has lagged in recent years. Under the impact of Internet, how to stimulate children s interest in learning embroidery crafts, thus promoting the inheritance of embroidery intangible cultural heritage is the focus of this paper. This paper focuses on the application of children s embroidery gamified interactive design in children s education, which makes it easier for children to grasp the knowledge of embroidery through gamified interaction, so that today s intangible cultural heritage skills can be inherited and popularized. Secondly, we analyze the psychological characteristics of children from the point of view of teaching for fun, and use gamified interaction to guide children to know more about the intangible cultural heritage of embroidery. Finally, we analyze the design relationship between embroidery skills and product interaction from the perspective of a large number of actual cases.