02015nas a2200337 4500000000100000008004100001260004000042653001500082653002200097653002200119653004700141653002300188653003400211653002400245653002600269653002500295653001900320653002300339653002000362653001300382100001000395700001500405700001300420700001700433700002000450245011200470856014800582300001200730520091000742020002501652 d bAssociation for Computing Machinery10aEmployment10aExperience design10aExperience design10aInnovation of Intangible Cultural Heritage10aInnovative ability10aIntangible cultural heritages10aKnowledge acquiring10aKnowledge acquisition10aLearning experiences10aTeaching model10aTeaching practices10aUser experience10aWorkshop1 aJi Yi1 aTieming Fu1 aPeng Tan1 aXiaohong Sun1 aAssoc Machinery00aResearch on Learning Experience of Intangible Cultural Heritage Workshop from the Perspective of Innovation uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85069748591&doi=10.1145%2f3332169.3332260&partnerID=40&md5=15e41ac082e7d6cdae30243d00a52c41 a109-1123 aThe workshop is one of the activities inheriting and experiencing the Intangible Cultural Heritage (ICH) in modern times. It is mainly launched in the form of knowledge acquiring and hand-making experience which for users. There are studies show that the preformed teaching model limits cognition and creation of the participants in traditional workshop. However innovative workshops are trying to solve this issue. The changes include improving participants’ creative design level and artistic perception, no longer just experiencing the content. We studied the current state of the learning experience of the ICH handicraft workshops and summarized related problems. According to the elements of experience proposed by Bernd Schmitt, we expect to give a design proposal for the teaching model of ICH workshop which aims to cultivate the innovative ability and we carried out the teaching practice. a9781450372473 (ISBN)