02651nam a2200409 4500000000100000008004100001260002000042653003000062653002900092653001200121653002500133653002300158653002300181653003400204653002900238653002600267653001500293653002000308653001300328653002300341653002900364653002500393653002700418653002000445653002400465100001000489700001100499700001100510700001000521700001100531700001200542245009300554856015300647490000800800520139100808020004202199 d bSpringer Verlag10aEnvironmental information10aEnvironmental technology10aForging10aHigh level languages10aHusa sword forging10aImage optimization10aIntangible cultural heritages10aIntelligent mechatronics10aJavaScript technology10aJavascript10aMedia streaming10aRobotics10aSocial development10aThree-dimensional scenes10aTraditional cultures10aTraditional techniques10aVirtual reality10aWearable technology1 aW. Xu1 aJ. Tao1 aY. Huo1 aY. Li1 aC. Jin1 aX. Shao00aResearch on the digital promotion and development of the achang forging skills in yunnan uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85055082604&doi=10.1007%2f978-3-030-00214-5_32&partnerID=40&md5=a72789b6de4d41ee73d631b222135ab50 v8563 aWith the strengthening of the globalization trend and the acceleration of the modernization process, people tend to think that traditional techniques and traditional culture are unable to integrate into social development, young people cannot recognize the intangible cultural heritage and the survival of traditional skills has been more and more impacted. In recent years, the rapid development of VR technology breaks the limitations of time and space due to its high digital accuracy, people can experience the charm of traditional culture more intuitively and solve the problem of people’s identification of intangible cultural heritage. In this paper, we first use SolidWorks to model the tools needed for forging swords, and optimize the model to create the interactive three-dimensional scene under streaming media; then we store environmental information and models in the database, we can experience the traditional forging sword process personally by wearable devices, such as data gloves which can recognize people’s action; finally, we use JavaScript technology as the core to develop PC-based and mobile-based clients, so that people can experience the process of forging the sword online. By researching and digitally protecting the forging skills of the sword, we will provide reference for the development and protection of other ethnic minority special techniques. a21945357 (ISSN); 9783030002138 (ISBN)