01365nas a2200205 4500000000100000000000100001008004100002653001800043653001900061653002400080653002100104653003300125100001600158245011700174856014200291300001200433490000600445520068800451022002001139 d10aarchaeogaming10aBuilt heritage10aDigital archaeology10aDigital heritage10aIntangible cultural heritage1 aA. Reinhard00aRapid Archaeology of Human Constructions Within Interactive Digital Built Environments: A Preliminary Assessment uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85131732782&doi=10.1558%2fjca.19934&partnerID=40&md5=2a3516eadb590bcfa77da264b2de9d01 a299-3240 v83 aSoftware is an architectural outcome of human labor which today houses the collective creative output of billions of people. Video games are a subset of software; they enable users to create their own built environments within a digital framework which can be shared with others for enjoyment, but these are later subject to abandonment and destruction. These digital constructions in synthetic, ephemeral spaces provide a unique challenge to archaeologists: how to document, preserve, and analyze archaeological evidence of human occupation of digital spaces, especially when that period of occupation can last mere minutes and can vanish from the digital landscape without a trace. a20513429 (ISSN)